Mittwoch, 4. August 2010

不当な勝負

Losing a won game can make one feel very bad. In my first post ever in a blog I complained verbosely about a game that I could have won. I felt very awkward about that game as it would have been a nice win for me (it would have been my opponent's first loss in Europe :S ). But after a few days the awkwardness vanished. I even greeted her today;)
The same happened to my friend two days ago. He (4d) lost by 1.5 points to a Korean 7d due to an obvious endgame blunder. I promised him to spread the word to alleviate his dismal pain.
Although there should be the same amount of won losing games and lost winning games, I only rarely hear people complain about having won a lost game.
If that is because people start a game expecting to win, a game loss results in a loss anyways.
That wouldn't be the case if people start a game expecting to lose! The loss of a game wouldn't cause a brain fission, whereas a win would make an unexpected convenience.
We can improve our results by reducing the expectation!

Though I am not too sure it is a good idea to expect to lose in the first place:)


Tesuji of the week:

A girl I know was in a situation where she didn't know what she should do. Let us call her Lisetol (totally fictional name).
Lisetol was riding the elevator when a good-looking sexy boy entered and would continue the journey with her. She didn't know him, and he didn't know her. Lisetol couldn't come up with a good move, so eventually their paths parted at the end of the elevator ride.
Later Lisetol contemplated rigorously about the situation and reviewed it in order to try to find out if there was a better move she could have made. This is when she came up with the Tesuji: Jump! The elevator would get stuck and there would have been no good way for him to go out.
Next time Lisetol will remember the proverb: The One-point Jump is never bad!

Keine Kommentare:

Kommentar veröffentlichen